
In general the building aspect of the game is its strongest point.
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The building tools and the controls on how to use them work great. Building should be something I intuitively do and find my own way to complete the task, instead it feels like the levels have specific options on how to get past the obstacle. The level design is such that it feels like there’s only a few ways to properly build, and that’s just the opposite feel of what creation is. When I finally get to levels that let me play with all the tools, I still felt limited. That’s not fun and it doesn’t properly teach the gameplay mechanic in a natural way. In BCS whenever I’m introduced to something new I get some boring text that says, “here’s this new thing and here’s the very specific way we want you to use it to get through this level”. The best way to teach a player how to play a game is naturally through the gameplay. And it takes a long time to get there, it feels like a VERY LONG tutorial. At some point the game just needs to give me full reigns.

Giving me one gameplay twist at a time and letting me master one thing at a time is smart, but when I’m playing level 6 of world 2 and I’m still being introduced to new things, it starts to get old.
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The game was initially on mobile, but why not update the game when you bring it to home consoles? Why is there no creation game mode? I don’t see why this game couldn’t have a gamemode where we have empty worlds where the creator could build whole levels to replay or send to friends through Xbox Live.Įach level feels like a tutorial, as the game adds a new gameplay mechanic often, like steel beams, wires, and “no-build” zones. I was honestly surprised when I saw this and it instantly reminded me of the mobile game market today, it doesn’t feel like an Xbox One game. Once you complete a world you move onto world 2 and so on and so forth. When you beat level 2 you move onto level 3. When you beat level 1 you move onto level 2. The only option for playing the game is simply the classic level 1 world 1 type format. Build bridges and ramps through the creation tools and then get to the end of the level by driving through to the end.īCS’ game modes are very lacking. The gameplay of Bridge Constructor Stunts (BCS) is quite simple.

Building bridges and ramps to skillfully launch yourself through levels seems like a nice idea but in reality what we have here is a game that feels unfinished and like it would be found on flash gaming websites in 2002. It’s a cool concept and in theory it sounds like it could be fun. It attempts to take those two game play mechanics to mesh them into one game. Bridge Constructor Stunts feels like a mix of the “Trials” series and bridge building PC games from the 90’s.
